Playstyle
12 games
Playstyle radar
12 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
84
of 100
Damage
Damage per minute and share of the team's damage
68
of 100
Farming
CS pace, gold income and early-lane farm
60
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
84
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
12 gamesVisionStart here
Control wards / game
0.0 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Kills / min
0.39 vs 0.20
100 of 100 against Renekton players, and it matters: the better half of Renekton top laners wins 64% of games, the other half 35%.
Gold / min
491 vs 422
100 of 100 against Renekton players, and it matters: the better half of Renekton top laners wins 70% of games, the other half 29%.
Epic monsters / game
1.5 vs 0.7
100 of 100 against Renekton players, and it matters: the better half of Renekton top laners wins 68% of games, the other half 34%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, aggression leads at 82 of 100, built on 0.32 kills a minute and 4.0 solo kills a game. Vision trails at 49, with 0.3 control wards a game.
Among top laners
Renekton top laners with above-median control wards a game win 54% of games; below it, 47%.