Playstyle
32 games
Playstyle radar
32 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
50
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Frontline
Damage soaked and mitigated for the team
97
of 100
Utility
Healing, shielding and lockdown for allies
51
of 100
Mechanics
Skillshots landed and dodged, casting tempo
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
17
of 100
What to work on
32 gamesSurvivabilityStart here
Deaths / min
0.69 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
28% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Mechanics
Ability casts / min
8.5 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Strengths
Damage mitigated / min
2709 vs 1333
100 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage taken share
26% vs 20%
94 of 100 against ARAM players. Keep it; it is part of how the games get won.
Skillshots dodged / min
5.1 vs 3.5
76 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 97 of 100, built on 2709 damage mitigated a minute and 26% damage taken share. Survivability trails at 17, with 0.69 deaths a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
In your wins 0.63, in your losses 0.78 · 18W 14L
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
In your wins 25%, in your losses 31% · 18W 14L
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
In your wins 7.8, in your losses 9.5 · 18W 14L