Playstyle
11 games
Playstyle radar
11 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
25
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Utility
Healing, shielding, lockdown and saves for allies
41
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
11 gamesObjectivesStart here
Epic monsters / game
1.2 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Kill participation
43% vs 54% typical
Be at every fight your team takes; a support's value is presence.
Vision
Vision score / min
2.21 vs 2.62 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
Ally saves / game
5.91 vs 0.83
95 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 47%.
Heals + shields / min
306 vs 145
71 of 100 against supports, and it matters: the better half of Emerald supports wins 51% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 55 of 100, built on 8% time spent dead and 0.22 deaths a minute. Aggression trails at 22, with 43% kill participation.
Among supports
Emerald supports with above-median epic monsters a game win 73% of games; below it, 30%.
Emerald supports with above-median kill participation win 52% of games; below it, 47%.
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.