Playstyle
40 games
Playstyle radar
40 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
40 gamesSurvivabilityStart here
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
6.8 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Vision
Control wards / game
0.2 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Objective damage / min
447 vs 312
84 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 71% of games, the other half 24%.
Kills / min
0.33 vs 0.25
78 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 62% of games, the other half 33%.
Turret plates / game
10.6 vs 8.3
77 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 74% of games, the other half 22%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, objectives leads at 57 of 100, built on 462 objective damage a minute and 9.5 turret plates a game. Vision trails at 33, with 0.3 control wards a game.
Among mid laners
Diamond mid laners with fewer deaths a minute than the median win 66% of games; with more, 29%.
In your wins 0.19, in your losses 0.28 · 19W 21L
Diamond mid laners with above-median CS a minute win 53% of games; below it, 42%.
In your wins 6.6, in your losses 6.7 · 19W 21L
Diamond mid laners with above-median control wards a game win 51% of games; below it, 45%.
In your wins 0.2, in your losses 0.3 · 19W 21L