Playstyle
16 games
Playstyle radar
16 gamesCompared with Diamond bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
63
of 100
Damage
Damage per minute and share of the team's damage
76
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
30
of 100
What to work on
16 gamesSurvivabilityStart here
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Objective damage / min
331 vs 465 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
1.0 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Damage / min
1121 vs 865
95 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 61% of games, the other half 35%.
Kills / min
0.37 vs 0.27
85 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 65% of games, the other half 30%.
Gold / min
526 vs 489
75 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 69% of games, the other half 26%.
Identity
Carry
The team's damage runs through them.
Among bot laners, damage leads at 78 of 100, built on 1120 damage a minute and 29% team damage share. Survivability trails at 31, with 13% time spent dead.
Among bot laners
Diamond bot laners with less time spent dead than the median win 63% of games; with more, 33%.
Diamond bot laners with above-median objective damage a minute win 77% of games; below it, 18%.
Diamond bot laners with above-median epic monsters a game win 75% of games; below it, 29%.