Playstyle
16 games
Playstyle radar
16 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Farming
CS pace, gold income and early-lane farm
19
of 100
Vision
Vision score, control wards and ward clears
16
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
91
of 100
What to work on
16 gamesObjectivesStart here
Turret plates / game
5.1 vs 8.5 typical
Push for plates after a won trade instead of resetting.
Farming
CS / min
6.1 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
225 vs 315 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Deaths / min
0.12 vs 0.21
99 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 67% of games, the other half 31%.
Time spent dead
7% vs 11%
99 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 64% of games, the other half 34%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 96 of 100, built on 6% time spent dead and 0.12 deaths a minute. Vision trails at 17, with 0.1 control wards a game.
Among mid laners
Emerald mid laners with above-median turret plates a game win 77% of games; below it, 26%.
Emerald mid laners with above-median CS a minute win 55% of games; below it, 44%.
Emerald mid laners with above-median objective damage a minute win 72% of games; below it, 26%.