Playstyle
14 games
Playstyle radar
14 gamesCompared with Platinum junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
82
of 100
Objectives
Epic monsters, objective damage and plates
75
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
What to work on
14 gamesAggressionStart here
Kills / min
0.21 vs 0.33 typical
Convert the leads you build into kills on the map instead of resetting on them.
Farming
Gold / min
443 vs 504 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Damage
Damage / min
732 vs 851 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Objective damage / min
1150 vs 836
92 of 100 against Quinn players, and it matters: the better half of Quinn junglers wins 81% of games, the other half 19%.
Turret plates / game
5.9 vs 3.4
90 of 100 against Quinn players, and it matters: the better half of Quinn junglers wins 76% of games, the other half 28%.
Vision score / min
1.19 vs 0.83
94 of 100 against Quinn players, and it matters: the better half of Quinn junglers wins 55% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, vision leads at 77 of 100, built on 1.13 vision score a minute and 5.9 wards cleared a game. Aggression trails at 39, with 0.19 kills a minute.
Among junglers
Quinn junglers with above-median kills a minute win 69% of games; below it, 32%.
Quinn junglers with above-median gold a minute win 73% of games; below it, 27%.
Quinn junglers with above-median damage a minute win 63% of games; below it, 37%.