Playstyle
10 games
Playstyle radar
10 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
54
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Frontline
Damage soaked and mitigated for the team
22
of 100
Utility
Healing, shielding and lockdown for allies
72
of 100
Mechanics
Skillshots landed and dodged, casting tempo
75
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
10 gamesDamageStart here
Damage / min
1372 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Not a priority
Strengths
Skillshots hit / min
3.6 vs 2.2
86 of 100 against ARAM players. Keep it; it is part of how the games get won.
Heals + shields / min
243 vs 31
94 of 100 against ARAM players. Keep it; it is part of how the games get won.
Ally heal + shield / min
243 vs 31
94 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, mechanics leads at 75 of 100, built on 3.6 skillshots hit a minute and 5.1 skillshots dodged a minute. Frontline trails at 22, with 814 damage mitigated a minute.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.