Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Utility
Healing, shielding, lockdown and saves for allies
40
of 100
Vision
Vision score, control wards and ward clears
82
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
What to work on
10 gamesSurvivabilityStart here
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.24 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Utility
Ally saves / game
0.17 vs 0.83 typical
Keep the save for the ally the enemy actually dives.
Not a priority
Strengths
Vision score / min
3.29 vs 2.62
97 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 45%.
Control wards / game
9.2 vs 4.8
90 of 100 against supports, and it matters: the better half of Emerald supports wins 53% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 86 of 100, built on 2.36 vision score a minute and 7.0 control wards a game. Aggression trails at 33, with 10% first blood rate.
Among supports
Emerald supports with less time spent dead than the median win 64% of games; with more, 34%.
Emerald supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
Emerald supports with above-median ally saves a game win 54% of games; below it, 47%.