Playstyle
14 games
Playstyle radar
14 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
74
of 100
Farming
CS pace, gold income and early-lane farm
69
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
14 gamesVisionStart here
Vision score / min
0.88 vs 1.03 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Turret plates / game
3.6 vs 4.7 typical
Push for plates after a won trade instead of resetting.
Vision
Control wards / game
0.2 vs 1.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
CS / min
8.6 vs 7.9
80 of 100 against Graves players, and it matters: the better half of Graves junglers wins 71% of games, the other half 28%.
Damage / min
941 vs 788
78 of 100 against Graves players, and it matters: the better half of Graves junglers wins 62% of games, the other half 38%.
Kill participation
55% vs 51%
72 of 100 against Graves players, and it matters: the better half of Graves junglers wins 53% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 83 of 100, built on 23% team damage share and 859 damage a minute. Vision trails at 44, with 0.5 control wards a game.
Among junglers
Graves junglers with above-median vision score a minute win 56% of games; below it, 43%.
Graves junglers with above-median turret plates a game win 77% of games; below it, 24%.
Graves junglers with above-median control wards a game win 53% of games; below it, 48%.