Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
60 gamesAggressionStart here
Solo kills / game
0.6 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
632 vs 707 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.22 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Wards cleared / game
5.3 vs 4.0
72 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, vision leads at 57 of 100, built on 5.2 wards cleared a game and 1.07 vision score a minute. Aggression trails at 33, with 0.7 solo kills a game.
Among junglers
Diamond junglers with above-median solo kills a game win 57% of games; below it, 43%.
This season, in your wins 0.8, in your losses 0.7 · 32W 36L
Diamond junglers with above-median damage a minute win 57% of games; below it, 38%.
This season, in your wins 720, in your losses 605 · 32W 36L
Diamond junglers with above-median kills a minute win 62% of games; below it, 33%.
This season, in your wins 0.27, in your losses 0.17 · 32W 36L