Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
24
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
9
of 100
last 60season132 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.30 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
15% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
7.5 vs 8.2 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Damage / min
812 vs 715
71 of 100 against Singed players, and it matters: the better half of Singed top laners wins 55% of games, the other half 49%.
Identity
Farm Focused
Builds leads through gold and CS.
Among top laners, farming leads at 64 of 100, built on 78.3 CS at 10 min and 7.5 CS a minute. Survivability trails at 11, with 0.31 deaths a minute.
Among top laners
Singed top laners with fewer deaths a minute than the median win 68% of games; with more, 36%.
This season, in your wins 0.25, in your losses 0.35 · 60W 72L
Singed top laners with less time spent dead than the median win 67% of games; with more, 37%.
This season, in your wins 13%, in your losses 17% · 60W 71L
Singed top laners with above-median CS a minute win 58% of games; below it, 46%.
This season, in your wins 7.4, in your losses 6.9 · 60W 72L