Playstyle
54 games
Playstyle radar
54 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
51
of 100
Damage
Damage per minute and share of the duo's damage
77
of 100
Frontline
Damage soaked and mitigated for the duo
75
of 100
Utility
Healing and shielding for the duo
28
of 100
Control
Crowd control uptime and immobilizations
3
of 100
Mechanics
Skillshots landed and dodged
4
of 100
What to work on
54 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
MechanicsStart here
Skillshots dodged / min
2.0 vs 3.5 typical
Keep moving between casts; a 2v2 punishes standing still.
Control
CC seconds / min
1.0 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Control
Immobilizations / game
6.4 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Strengths
Damage / min
2019 vs 1552
80 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Team damage share
13% vs 11%
72 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Damage taken share
15% vs 11%
100 of 100 against Arena players, and it matters: the better half of Arena players wins 36% of games, the other half 30%.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 77 of 100, built on 2019 damage a minute and 13% team damage share. Control trails at 3, with 6.4 immobilizations a game.
Among Arena players
Arena players with above-median skillshots dodged a minute win 41% of games; below it, 25%.
In your wins 2.4, in your losses 1.6 · 25W 29L
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
In your wins 0.9, in your losses 1.1 · 25W 29L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 2.8, in your losses 9.6 · 25W 29L