Playstyle
18 games
Playstyle radar
18 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
45
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Frontline
Damage soaked and mitigated for the team
20
of 100
Utility
Healing, shielding and lockdown for allies
42
of 100
Mechanics
Skillshots landed and dodged, casting tempo
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
71
of 100
What to work on
18 gamesAggressionStart here
Kills / min
0.49 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Aggression
Multikills / game
1.50 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Not a priority
Strengths
Time spent dead
19% vs 23%
74 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Skillshots hit / min
3.6 vs 2.2
84 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among ARAM players, survivability leads at 71 of 100, built on 19% time spent dead and 0.50 deaths a minute. Frontline trails at 20, with 754 damage mitigated a minute.
Among ARAM players
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
ARAM players with above-median multikills a game win 55% of games; below it, 46%.