Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
24
of 100
Damage
Damage per minute and share of the team's damage
13
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
20
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
last 60season165 games
What to work on
60 gamesDamageStart here
Damage / min
621 vs 806 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.3 vs 2.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.16 vs 0.22 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Objective damage / min
602 vs 411
96 of 100 against Master+ Cho'Gath players, and it matters: the better half of Cho'Gath top laners wins 75% of games, the other half 26%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 73 of 100, built on 9% time spent dead and 0.18 deaths a minute. Damage trails at 12, with 591 damage a minute.
Among top laners
Cho'Gath top laners with above-median damage a minute win 61% of games; below it, 41%.
This season, in your wins 688, in your losses 549 · 87W 78L
Cho'Gath top laners with above-median solo kills a game win 63% of games; below it, 44%.
This season, in your wins 1.6, in your losses 0.9 · 87W 78L
Cho'Gath top laners with above-median kills a minute win 65% of games; below it, 36%.
This season, in your wins 0.20, in your losses 0.12 · 87W 78L