Playstyle
42 games
Playstyle radar
42 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
40
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Frontline
Damage soaked and mitigated for the team
76
of 100
Utility
Healing, shielding and lockdown for allies
63
of 100
Mechanics
Skillshots landed and dodged, casting tempo
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
42 gamesDamageStart here
Damage / min
1330 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Mechanics
Ability casts / min
8.2 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Aggression
Kills / min
0.48 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Not a priority
Strengths
Immobilizations / game
39.7 vs 26.4
72 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage mitigated / min
2161 vs 1333
82 of 100 against ARAM players. Keep it; it is part of how the games get won.
Skillshots dodged / min
5.2 vs 3.5
77 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 76 of 100, built on 2161 damage mitigated a minute and 23% damage taken share. Damage trails at 34, with 18% team damage share.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1397, in your losses 1255 · 22W 20L
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
In your wins 8.1, in your losses 8.3 · 22W 20L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.49, in your losses 0.47 · 22W 20L