Playstyle radar
12 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
28
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Utility
Healing, shielding, lockdown and saves for allies
29
of 100
Vision
Vision score, control wards and ward clears
5
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
What to work on
12 gamesSurvivabilityStart here
Deaths / min
0.29 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
1.08 vs 2.47 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
Objective damage / min
240 vs 126
100 of 100 against Tahm Kench players, and it matters: the better half of Tahm Kench supports wins 73% of games, the other half 24%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, objectives leads at 63 of 100, built on 222 objective damage a minute and 8.6 turret plates a game. Vision trails at 3, with 1.3 wards cleared a game.
Among supports
Tahm Kench supports with fewer deaths a minute than the median win 70% of games; with more, 27%.
Tahm Kench supports with less time spent dead than the median win 68% of games; with more, 30%.
Tahm Kench supports with above-median vision score a minute win 52% of games; below it, 45%.