Playstyle
34 games
Playstyle radar
34 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
68
of 100
Farming
CS pace, gold income and early-lane farm
81
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
34 gamesSurvivabilityStart here
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Objectives
Epic monsters / game
0.6 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Gold / min
495 vs 415
100 of 100 against top laners, and it matters: the better half of top laners wins 68% of games, the other half 32%.
Turret plates / game
13.6 vs 9.9
91 of 100 against top laners, and it matters: the better half of top laners wins 74% of games, the other half 27%.
Objective damage / min
544 vs 391
85 of 100 against top laners, and it matters: the better half of top laners wins 72% of games, the other half 28%.
Identity
Farm Focused
Builds leads through gold and CS.
Among top laners, farming leads at 86 of 100, built on 8.6 CS a minute and 75.1 CS at 10 min. Vision trails at 29, with 0.0 control wards a game.
Among top laners
top laners with less time spent dead than the median win 65% of games; with more, 35%.
In your wins 8%, in your losses 14% · 18W 16L
top laners with above-median control wards a game win 54% of games; below it, 48%.
In your wins 0.0, in your losses 0.0 · 18W 16L
top laners with above-median epic monsters a game win 69% of games; below it, 34%.
In your wins 1.3, in your losses 0.5 · 18W 16L