Playstyle
18 games
Playstyle radar
18 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
18 gamesAggressionStart here
Solo kills / game
1.7 vs 2.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.15 vs 0.21 typical
Convert the leads you build into kills on the map instead of resetting on them.
Survivability
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Turret plates / game
13.6 vs 10.4
81 of 100 against top laners, and it matters: the better half of Gold top laners wins 75% of games, the other half 29%.
CS / min
7.5 vs 6.7
77 of 100 against top laners, and it matters: the better half of Gold top laners wins 57% of games, the other half 42%.
CS at 10 min
72.7 vs 64.9
79 of 100 against top laners, and it matters: the better half of Gold top laners wins 54% of games, the other half 45%.
Identity
Farm Focused
Builds leads through gold and CS.
Among top laners, farming leads at 64 of 100, built on 5.7 CS a minute and 409 gold a minute. Vision trails at 31, with 0.3 control wards a game.
Among top laners
Gold top laners with above-median solo kills a game win 60% of games; below it, 41%.
Gold top laners with above-median kills a minute win 63% of games; below it, 36%.
Gold top laners with less time spent dead than the median win 64% of games; with more, 35%.