Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
16
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
85
of 100
What to work on
12 gamesAggressionStart here
Solo kills / game
1.3 vs 2.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Wards cleared / game
0.8 vs 2.0 typical
Sweep the enemy wards around the objective before it spawns.
Vision
Vision score / min
0.58 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Deaths / min
0.10 vs 0.21
100 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 67% of games, the other half 31%.
Time spent dead
4% vs 11%
100 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 64% of games, the other half 34%.
Epic monsters / game
1.7 vs 0.9
90 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 76% of games, the other half 39%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 86 of 100, built on 0.13 deaths a minute and 5% time spent dead. Vision trails at 15, with 1.3 wards cleared a game.
Among mid laners
Emerald mid laners with above-median solo kills a game win 61% of games; below it, 42%.
Emerald mid laners with above-median wards cleared a game win 53% of games; below it, 47%.
Emerald mid laners with above-median vision score a minute win 53% of games; below it, 45%.