Playstyle radar
12 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
24
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
72
of 100
What to work on
12 gamesDamageStart here
Damage / min
628 vs 739 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Epic monsters / game
0.5 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Solo kills / game
2.2 vs 2.8 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Time spent dead
9% vs 11%
76 of 100 against Darius players, and it matters: the better half of Darius top laners wins 66% of games, the other half 34%.
Deaths / min
0.17 vs 0.21
75 of 100 against Darius players, and it matters: the better half of Darius top laners wins 68% of games, the other half 31%.
First blood rate
40% vs 14%
97 of 100 against Darius players, and it matters: the better half of Darius top laners wins 57% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 75 of 100, built on 9% time spent dead and 0.18 deaths a minute. Damage trails at 17, with 588 damage a minute.
Among top laners
Darius top laners with above-median damage a minute win 61% of games; below it, 38%.
Darius top laners with above-median epic monsters a game win 68% of games; below it, 32%.
Darius top laners with above-median solo kills a game win 60% of games; below it, 40%.