Playstyle
11 games
Playstyle radar
11 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Utility
Healing, shielding, lockdown and saves for allies
39
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
80
of 100
What to work on
11 gamesObjectivesStart here
Objective damage / min
56 vs 73 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Kills / min
0.04 vs 0.06 typical
Follow the carry's all-in with your own damage instead of only peeling.
Vision
Control wards / game
3.8 vs 5.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Deaths / min
0.15 vs 0.21
84 of 100 against Thresh players, and it matters: the better half of Thresh supports wins 72% of games, the other half 32%.
Time spent dead
7% vs 8%
71 of 100 against Thresh players, and it matters: the better half of Thresh supports wins 70% of games, the other half 34%.
Kill participation
60% vs 56%
70 of 100 against Thresh players, and it matters: the better half of Thresh supports wins 55% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 81 of 100, built on 0.15 deaths a minute and 7% time spent dead. Damage trails at 31, with 9% team damage share.
Among supports
Thresh supports with above-median objective damage a minute win 75% of games; below it, 30%.
Thresh supports with above-median kills a minute win 57% of games; below it, 47%.
Thresh supports with above-median control wards a game win 55% of games; below it, 49%.