Playstyle
20 games
Playstyle radar
20 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Farming
CS pace, gold income and early-lane farm
68
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
78
of 100
What to work on
20 gamesAggressionStart here
First blood rate
0% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Deaths / min
0.16 vs 0.22
80 of 100 against supports, and it matters: the better half of Emerald supports wins 66% of games, the other half 32%.
Time spent dead
7% vs 9%
80 of 100 against supports, and it matters: the better half of Emerald supports wins 64% of games, the other half 34%.
Objective damage / min
150 vs 98
76 of 100 against supports, and it matters: the better half of Emerald supports wins 70% of games, the other half 28%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 79 of 100, built on 0.14 deaths a minute and 7% time spent dead. Vision trails at 54, with 5.2 wards cleared a game.
Among supports
Emerald supports with above-median first blood rate win 53% of games; below it, 49%.