Playstyle
30 games
Playstyle radar
30 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
71
of 100
Damage
Damage per minute and share of the duo's damage
88
of 100
Frontline
Damage soaked and mitigated for the duo
76
of 100
Utility
Healing and shielding for the duo
33
of 100
Control
Crowd control uptime and immobilizations
73
of 100
Mechanics
Skillshots landed and dodged
73
of 100
What to work on
30 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
UtilityStart here
Ally heal + shield / min
26 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
26 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
Damage / min
2135 vs 1552
87 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Damage mitigated / min
3714 vs 2642
73 of 100 against Arena players, and it matters: the better half of Arena players wins 49% of games, the other half 18%.
Team damage share
14% vs 11%
89 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 88 of 100, built on 14% team damage share and 2135 damage a minute. Utility trails at 33, with 26 ally heal + shield a minute.
Among Arena players
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 21, in your losses 33 · 17W 13L
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.
In your wins 21, in your losses 33 · 17W 13L