Playstyle
28 games
Playstyle radar
28 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
70
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
73
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
79
of 100
What to work on
28 gamesVisionStart here
Vision score / min
0.85 vs 0.96 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
Solo kills / game
0.9 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Control wards / game
0.5 vs 1.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Objective damage / min
1236 vs 934
89 of 100 against junglers, and it matters: the better half of junglers wins 80% of games, the other half 20%.
Turret plates / game
6.4 vs 4.3
87 of 100 against junglers, and it matters: the better half of junglers wins 77% of games, the other half 27%.
Gold / min
509 vs 462
83 of 100 against junglers, and it matters: the better half of junglers wins 71% of games, the other half 29%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 81 of 100, built on 8% time spent dead and 0.16 deaths a minute. Vision trails at 38, with 0.4 control wards a game.
Among junglers
junglers with above-median vision score a minute win 55% of games; below it, 45%.
In your wins 0.87, in your losses 0.81 · 16W 12L
junglers with above-median solo kills a game win 59% of games; below it, 45%.
In your wins 1.2, in your losses 0.4 · 16W 12L
junglers with above-median control wards a game win 52% of games; below it, 48%.
In your wins 0.5, in your losses 0.3 · 16W 12L