Playstyle
26 games
Playstyle radar
26 gamesCompared with Silver mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
20
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
26 gamesFarmingStart here
CS / min
6.0 vs 6.6 typical
Catch the side wave between fights instead of standing in the river.
Vision
Vision score / min
0.59 vs 0.69 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Wards cleared / game
0.8 vs 1.4 typical
Sweep the enemy wards around the objective before it spawns.
Not a priority
Strengths
Damage / min
1128 vs 838
98 of 100 against mid laners, and it matters: the better half of Silver mid laners wins 59% of games, the other half 38%.
Solo kills / game
4.5 vs 2.5
91 of 100 against mid laners, and it matters: the better half of Silver mid laners wins 60% of games, the other half 41%.
Kills / min
0.31 vs 0.24
73 of 100 against mid laners, and it matters: the better half of Silver mid laners wins 63% of games, the other half 35%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, damage leads at 60 of 100, built on 26% team damage share and 918 damage a minute. Vision trails at 24, with 0.0 control wards a game.
Among mid laners
Silver mid laners with above-median CS a minute win 54% of games; below it, 44%.
Silver mid laners with above-median vision score a minute win 53% of games; below it, 44%.
Silver mid laners with above-median wards cleared a game win 52% of games; below it, 47%.