Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond bot laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
11 gamesObjectivesStart here
Objective damage / min
266 vs 465 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Deaths / min
0.28 vs 0.23 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Turret plates / game
6.0 vs 9.1 typical
Push for plates after a won trade instead of resetting.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, objectives leads at 44 of 100, built on 1.5 epic monsters a game and 503 objective damage a minute. Vision trails at 25, with 1.3 wards cleared a game.
Among bot laners
Diamond bot laners with above-median objective damage a minute win 77% of games; below it, 18%.
Diamond bot laners with fewer deaths a minute than the median win 66% of games; with more, 29%.
Diamond bot laners with above-median turret plates a game win 78% of games; below it, 19%.