Playstyle
15 games
Playstyle radar
15 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Utility
Healing, shielding, lockdown and saves for allies
31
of 100
Vision
Vision score, control wards and ward clears
5
of 100
Objectives
Epic monsters, objective damage and plates
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
15 gamesVisionStart here
Vision score / min
1.97 vs 2.74 typical
Deep wards after a won fight and a sweep before every objective.
Objectives
Objective damage / min
70 vs 121 typical
Hit the objective while the team holds the area instead of chasing.
Utility
Heals + shields / min
187 vs 270 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Not a priority
Strengths
Kill participation
61% vs 56%
76 of 100 against Seraphine players, and it matters: the better half of Seraphine supports wins 54% of games, the other half 47%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 60 of 100, built on 0.20 deaths a minute and 8% time spent dead. Vision trails at 5, with 2.00 vision score a minute.
Among supports
Seraphine supports with above-median vision score a minute win 55% of games; below it, 46%.
Seraphine supports with above-median objective damage a minute win 76% of games; below it, 24%.
Seraphine supports with above-median heals + shields a minute win 60% of games; below it, 41%.