Playstyle
12 games
Playstyle radar
12 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
35
of 100
Damage
Damage per minute and share of the team's damage
25
of 100
Frontline
Damage soaked and mitigated for the team
20
of 100
Utility
Healing, shielding and lockdown for allies
72
of 100
Mechanics
Skillshots landed and dodged, casting tempo
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
12 gamesDamageStart here
Damage / min
1152 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Mechanics
Ability casts / min
7.0 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Aggression
Kills / min
0.41 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Not a priority
Strengths
Skillshots hit / min
4.3 vs 2.2
100 of 100 against ARAM players. Keep it; it is part of how the games get won.
Heals + shields / min
203 vs 31
86 of 100 against ARAM players. Keep it; it is part of how the games get won.
Ally heal + shield / min
203 vs 31
86 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, utility leads at 72 of 100, built on 203 heals + shields a minute and 203 ally heal + shield a minute. Frontline trails at 20, with 738 damage mitigated a minute.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
ARAM players with above-median kills a minute win 56% of games; below it, 44%.