Playstyle
14 games
Playstyle radar
14 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
14 gamesObjectivesStart here
Objective damage / min
282 vs 314 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Wards cleared / game
1.8 vs 2.1 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Solo kills / game
2.7 vs 1.9
71 of 100 against mid laners, and it matters: the better half of mid laners wins 63% of games, the other half 44%.
First blood rate
18% vs 9%
76 of 100 against mid laners, and it matters: the better half of mid laners wins 58% of games, the other half 49%.
Team damage share
26% vs 23%
76 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
An even profile among mid laners: damage peaks at 60 while farming sits at 48, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among mid laners
mid laners with above-median objective damage a minute win 73% of games; below it, 27%.
mid laners with above-median wards cleared a game win 54% of games; below it, 48%.