Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
65
of 100
Vision
Vision score, control wards and ward clears
58
of 100
Objectives
Epic monsters, objective damage and plates
72
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
last 60season123 games
What to work on
60 gamesAggressionStart here
First blood rate
3% vs 9% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Epic monsters / game
1.6 vs 0.9
99 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 79% of games, the other half 44%.
Damage / min
1067 vs 862
93 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 63% of games, the other half 41%.
Turret plates / game
11.3 vs 8.5
88 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 80% of games, the other half 29%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among mid laners, objectives leads at 72 of 100, built on 11.2 turret plates a game and 419 objective damage a minute. Survivability trails at 39, with 12% time spent dead.
Among mid laners
Master+ mid laners with above-median first blood rate win 60% of games; below it, 51%.
This season, in your wins 5%, in your losses 6% · 73W 50L