Playstyle
60 games
Playstyle radar
60 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
80
of 100
Damage
Damage per minute and share of the team's damage
89
of 100
Frontline
Damage soaked and mitigated for the team
58
of 100
Utility
Healing, shielding and lockdown for allies
26
of 100
Mechanics
Skillshots landed and dodged, casting tempo
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
30
of 100
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.65 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
25% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Not a priority
Strengths
Kills / min
0.92 vs 0.56
95 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Damage / min
2045 vs 1513
90 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Multikills / game
4.28 vs 2.00
85 of 100 against ARAM players, and it matters: the better half of ARAM players wins 55% of games, the other half 46%.
Identity
Carry
The team's damage runs through them.
Among ARAM players, damage leads at 89 of 100, built on 2045 damage a minute and 26% team damage share. Utility trails at 26, with 6 heals + shields a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
In your wins 0.61, in your losses 0.69 · 31W 29L
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
In your wins 24%, in your losses 27% · 31W 29L