Playstyle
27 games
Playstyle radar
27 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
27 gamesVisionStart here
Wards cleared / game
1.2 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Turret plates / game
12.6 vs 10.0
77 of 100 against top laners, and it matters: the better half of Diamond top laners wins 72% of games, the other half 25%.
Damage / min
955 vs 803
81 of 100 against top laners, and it matters: the better half of Diamond top laners wins 56% of games, the other half 39%.
Objective damage / min
485 vs 394
71 of 100 against top laners, and it matters: the better half of Diamond top laners wins 70% of games, the other half 26%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 73 of 100, built on 26% team damage share and 955 damage a minute. Objectives trails at 50, with 0.6 epic monsters a game.
Among top laners
Diamond top laners with above-median wards cleared a game win 51% of games; below it, 45%.
In your wins 1.4, in your losses 1.1 · 13W 14L