Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
64
of 100
Damage
Damage per minute and share of the team's damage
80
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
10 gamesSurvivabilityStart here
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
5.3 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.22 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Strengths
Damage / min
1137 vs 866
87 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 60% of games, the other half 39%.
Kills / min
0.40 vs 0.25
82 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 63% of games, the other half 35%.
Vision score / min
0.85 vs 0.72
70 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 53% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 82 of 100, built on 913 damage a minute and 21% team damage share. Survivability trails at 32, with 13% time spent dead.
Among mid laners
Emerald mid laners with less time spent dead than the median win 64% of games; with more, 34%.
Emerald mid laners with above-median CS a minute win 55% of games; below it, 44%.
Emerald mid laners with fewer deaths a minute than the median win 67% of games; with more, 31%.