Playstyle
57 games
Playstyle radar
57 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
57 gamesVisionStart here
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Gold / min
480 vs 415
100 of 100 against top laners, and it matters: the better half of top laners wins 68% of games, the other half 32%.
Turret plates / game
13.8 vs 9.9
93 of 100 against top laners, and it matters: the better half of top laners wins 74% of games, the other half 27%.
Objective damage / min
574 vs 391
91 of 100 against top laners, and it matters: the better half of top laners wins 72% of games, the other half 28%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 60 of 100, built on 537 objective damage a minute and 1.8 epic monsters a game. Vision trails at 28, with 0.5 control wards a game.
Among top laners
top laners with above-median control wards a game win 54% of games; below it, 48%.
In your wins 0.3, in your losses 0.7 · 30W 27L