Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
70
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for junglers. The strengths below are where the margin is widest.
Not a priority
Strengths
Turret plates / game
5.5 vs 4.4
71 of 100 against junglers, and it matters: the better half of Master+ junglers wins 79% of games, the other half 28%.
Vision score / min
1.19 vs 0.97
76 of 100 against junglers, and it matters: the better half of Master+ junglers wins 57% of games, the other half 48%.
Wards cleared / game
6.5 vs 4.1
93 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among junglers, vision leads at 74 of 100, built on 6.2 wards cleared a game and 1.20 vision score a minute. Farming trails at 48, with 11.6 CS at 10 min.
Among junglers