Playstyle
17 games
Playstyle radar
17 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
17 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
Solo kills / game
1.0 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Vision score / min
0.46 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Objective damage / min
426 vs 312
79 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 71% of games, the other half 24%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, objectives leads at 46 of 100, built on 1.6 epic monsters a game and 486 objective damage a minute. Vision trails at 21, with 0.0 control wards a game.
Among mid laners
Diamond mid laners with fewer deaths a minute than the median win 66% of games; with more, 29%.
Diamond mid laners with above-median solo kills a game win 60% of games; below it, 41%.
Diamond mid laners with above-median vision score a minute win 52% of games; below it, 44%.