Playstyle
14 games
Playstyle radar
14 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Utility
Healing, shielding, lockdown and saves for allies
47
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
14 gamesSurvivabilityStart here
Deaths / min
0.29 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Turret plates / game
3.4 vs 6.2 typical
Push for plates after a won trade instead of resetting.
Strengths
Ally saves / game
3.43 vs 0.75
77 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, damage leads at 57 of 100, built on 17% team damage share and 626 damage a minute. Aggression trails at 37, with 7% first blood rate.
Among supports
Emerald supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
Emerald supports with less time spent dead than the median win 64% of games; with more, 34%.
Emerald supports with above-median turret plates a game win 77% of games; below it, 23%.