Playstyle
42 games
Playstyle radar
42 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
42 gamesVisionStart here
Vision score / min
0.50 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
Solo kills / game
1.4 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Objective damage / min
262 vs 312 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Epic monsters / game
1.2 vs 0.9
70 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 75% of games, the other half 38%.
CS at 10 min
81.4 vs 74.3
82 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 44%.
Kill participation
48% vs 43%
76 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 63 of 100, built on 0.19 deaths a minute and 9% time spent dead. Vision trails at 29, with 1.30 vision score a minute.
Among mid laners
Diamond mid laners with above-median vision score a minute win 52% of games; below it, 44%.
In your wins 1.34, in your losses 1.25 · 23W 19L
Diamond mid laners with above-median solo kills a game win 60% of games; below it, 41%.
In your wins 1.2, in your losses 0.8 · 23W 19L
Diamond mid laners with above-median objective damage a minute win 71% of games; below it, 24%.
In your wins 284, in your losses 117 · 23W 19L