Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Utility
Healing, shielding, lockdown and saves for allies
56
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
70
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
73
of 100
What to work on
11 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for supports. The strengths below are where the margin is widest.
Not a priority
Strengths
Epic monsters / game
2.3 vs 1.6
86 of 100 against supports, and it matters: the better half of Diamond supports wins 72% of games, the other half 28%.
Deaths / min
0.16 vs 0.22
84 of 100 against supports, and it matters: the better half of Diamond supports wins 65% of games, the other half 30%.
Turret plates / game
8.0 vs 6.1
76 of 100 against supports, and it matters: the better half of Diamond supports wins 78% of games, the other half 22%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 78 of 100, built on 0.16 deaths a minute and 7% time spent dead. Aggression trails at 47, with 0.2 solo kills a game.
Among supports