Playstyle
12 games
Playstyle radar
12 gamesCompared with bot laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
88
of 100
Farming
CS pace, gold income and early-lane farm
76
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
What to work on
12 gamesAggressionStart here
Solo kills / game
0.0 vs 0.6 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Control wards / game
0.0 vs 0.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Objectives
Objective damage / min
438 vs 515 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Damage / min
1135 vs 926
78 of 100 against Zeri players, and it matters: the better half of Zeri bot laners wins 67% of games, the other half 35%.
Kills / min
0.35 vs 0.29
70 of 100 against Zeri players, and it matters: the better half of Zeri bot laners wins 73% of games, the other half 29%.
Kill participation
58% vs 50%
82 of 100 against Zeri players, and it matters: the better half of Zeri bot laners wins 60% of games, the other half 43%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, damage leads at 100 of 100, built on 1154 damage a minute and 30% team damage share. Vision trails at 52, with 0.0 control wards a game.
Among bot laners
Zeri bot laners with above-median solo kills a game win 59% of games; below it, 46%.
Zeri bot laners with above-median control wards a game win 58% of games; below it, 49%.
Zeri bot laners with above-median objective damage a minute win 83% of games; below it, 19%.