Playstyle
18 games
Playstyle radar
18 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
55
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Frontline
Damage soaked and mitigated for the team
95
of 100
Utility
Healing, shielding and lockdown for allies
92
of 100
Mechanics
Skillshots landed and dodged, casting tempo
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
What to work on
18 gamesSurvivabilityStart here
Deaths / min
0.62 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
25% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Aggression
Kills / min
0.49 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Not a priority
Strengths
Kill participation
73% vs 68%
77 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Immobilizations / game
68.3 vs 26.4
100 of 100 against ARAM players. Keep it; it is part of how the games get won.
Heals + shields / min
214 vs 31
88 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 95 of 100, built on 2563 damage mitigated a minute and 26% damage taken share. Mechanics trails at 33, with 1.4 skillshots hit a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
ARAM players with above-median kills a minute win 56% of games; below it, 44%.