Playstyle
14 games
Playstyle radar
14 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
77
of 100
Farming
CS pace, gold income and early-lane farm
69
of 100
Vision
Vision score, control wards and ward clears
21
of 100
Objectives
Epic monsters, objective damage and plates
84
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
86
of 100
What to work on
14 gamesVisionStart here
Vision score / min
0.64 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
First blood rate
8% vs 11% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Turret plates / game
7.7 vs 3.6
100 of 100 against Diamond Briar players, and it matters: the better half of Briar junglers wins 75% of games, the other half 28%.
Deaths / min
0.13 vs 0.24
100 of 100 against Diamond Briar players, and it matters: the better half of Briar junglers wins 75% of games, the other half 26%.
Time spent dead
7% vs 12%
100 of 100 against Diamond Briar players, and it matters: the better half of Briar junglers wins 72% of games, the other half 30%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 86 of 100, built on 7% time spent dead and 0.14 deaths a minute. Vision trails at 16, with 0.1 control wards a game.
Among junglers
Briar junglers with above-median vision score a minute win 55% of games; below it, 46%.
Briar junglers with above-median first blood rate win 57% of games; below it, 50%.