Playstyle
10 games
Playstyle radar
10 gamesCompared with Arena players.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, placement leads at 93 of 100, built on 2.5 average placement and 60% top-2 rate. Frontline trails at 33, with 10% damage taken share.
Among Arena players
What to work on
10 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
FrontlineStart here
Damage mitigated / min
2135 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
Control
CC seconds / min
1.6 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
Axis breakdown
Placement
Average finish and top-2 rate
93
of 100
Damage
Damage per minute and share of the duo's damage
82
of 100
Frontline
Damage soaked and mitigated for the duo
33
of 100
Control
Immobilizations / game
28.3 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
Strengths
Damage / min
2110 vs 1552
85 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Skillshots dodged / min
7.3 vs 3.5
100 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 25%.
Team damage share
13% vs 11%
77 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Utility
Healing and shielding for the duo
71
of 100
Control
Crowd control uptime and immobilizations
35
of 100
Mechanics
Skillshots landed and dodged
82
of 100