Playstyle
11 games
Playstyle radar
11 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
65
of 100
Damage
Damage per minute and share of the team's damage
67
of 100
Utility
Healing, shielding, lockdown and saves for allies
42
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
76
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
31
of 100
What to work on
11 gamesSurvivabilityStart here
Time spent dead
14% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.28 vs 0.24 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Vision score / min
2.24 vs 2.58 typical
Deep wards after a won fight and a sweep before every objective.
Strengths
Epic monsters / game
2.2 vs 1.5
79 of 100 against Swain players, and it matters: the better half of Swain supports wins 72% of games, the other half 31%.
First blood rate
17% vs 7%
76 of 100 against Swain players, and it matters: the better half of Swain supports wins 54% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, damage leads at 83 of 100, built on 686 damage a minute and 17% team damage share. Survivability trails at 26, with 12% time spent dead.
Among supports
Swain supports with less time spent dead than the median win 67% of games; with more, 29%.
Swain supports with fewer deaths a minute than the median win 69% of games; with more, 27%.
Swain supports with above-median vision score a minute win 52% of games; below it, 44%.