Playstyle
10 games
Playstyle radar
10 gamesCompared with Silver supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
27
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Utility
Healing, shielding, lockdown and saves for allies
41
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
10 gamesAggressionStart here
Kills / min
0.05 vs 0.08 typical
Follow the carry's all-in with your own damage instead of only peeling.
Aggression
First blood rate
0% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Vision
Control wards / game
2.3 vs 3.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Epic monsters / game
2.6 vs 1.4
100 of 100 against supports, and it matters: the better half of Silver supports wins 74% of games, the other half 32%.
Objective damage / min
163 vs 98
76 of 100 against supports, and it matters: the better half of Silver supports wins 70% of games, the other half 28%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, objectives leads at 55 of 100, built on 2.2 epic monsters a game and 225 objective damage a minute. Aggression trails at 29, with 0.2 solo kills a game.
Among supports
Silver supports with above-median kills a minute win 54% of games; below it, 43%.
Silver supports with above-median first blood rate win 53% of games; below it, 48%.
Silver supports with above-median control wards a game win 51% of games; below it, 46%.