Playstyle radar
51 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Utility
Healing, shielding, lockdown and saves for allies
60
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
51 gamesObjectivesStart here
Objective damage / min
72 vs 93 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
2.34 vs 2.63 typical
Deep wards after a won fight and a sweep before every objective.
Damage
Damage / min
268 vs 364 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Heals + shields / min
319 vs 134
76 of 100 against supports, and it matters: the better half of Emerald supports wins 51% of games, the other half 47%.
Ally heal + shield / min
319 vs 134
76 of 100 against supports, and it matters: the better half of Emerald supports wins 51% of games, the other half 47%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, utility leads at 59 of 100, built on 308 heals + shields a minute and 308 ally heal + shield a minute. Damage trails at 21, with 8% team damage share.
Among supports
Emerald supports with above-median objective damage a minute win 70% of games; below it, 28%.
In your wins 218, in your losses 72 · 27W 24L
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.
In your wins 2.10, in your losses 2.17 · 27W 24L
Emerald supports with above-median damage a minute win 52% of games; below it, 46%.
In your wins 321, in your losses 283 · 27W 24L