Playstyle
29 games
Playstyle radar
29 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
18
of 100
Damage
Damage per minute and share of the team's damage
6
of 100
Frontline
Damage soaked and mitigated for the team
100
of 100
Utility
Healing, shielding and lockdown for allies
68
of 100
Mechanics
Skillshots landed and dodged, casting tempo
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
29 gamesDamageStart here
Damage / min
1030 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.26 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Survivability
Deaths / min
0.61 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Not a priority
Strengths
Heals + shields / min
130 vs 31
71 of 100 against ARAM players. Keep it; it is part of how the games get won.
Ally heal + shield / min
130 vs 31
71 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage taken share
32% vs 20%
100 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 100 of 100, built on 32% damage taken share and 2932 damage mitigated a minute. Damage trails at 6, with 14% team damage share.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1162, in your losses 907 · 14W 15L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.28, in your losses 0.25 · 14W 15L
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
In your wins 0.59, in your losses 0.62 · 14W 15L