Playstyle
21 games
Playstyle radar
21 gamesCompared with Master+ bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
88
of 100
Farming
CS pace, gold income and early-lane farm
73
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
21 gamesObjectivesStart here
Epic monsters / game
0.6 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Time spent dead
11% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Control wards / game
0.0 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Damage / min
1355 vs 876
100 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 65% of games, the other half 39%.
Turret plates / game
14.9 vs 9.3
100 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 83% of games, the other half 26%.
CS / min
9.2 vs 7.9
100 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 62% of games, the other half 42%.
Identity
Carry
The team's damage runs through them.
Among bot laners, damage leads at 89 of 100, built on 33% team damage share and 1113 damage a minute. Vision trails at 27, with 0.3 control wards a game.
Among bot laners
Master+ bot laners with above-median epic monsters a game win 78% of games; below it, 35%.
In your wins 2.2, in your losses 0.2 · 11W 10L
Master+ bot laners with less time spent dead than the median win 68% of games; with more, 36%.
In your wins 11%, in your losses 14% · 11W 10L
Master+ bot laners with above-median control wards a game win 57% of games; below it, 49%.
In your wins 0.5, in your losses 0.0 · 11W 10L