Playstyle
14 games
Playstyle radar
14 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
14 gamesObjectivesStart here
Turret plates / game
7.1 vs 10.4 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
317 vs 403 typical
Hit the objective while the team holds the area instead of chasing.
Farming
Gold / min
384 vs 412 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Vision score / min
0.95 vs 0.78
79 of 100 against top laners, and it matters: the better half of Platinum top laners wins 53% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, vision leads at 57 of 100, built on 0.95 vision score a minute and 1.6 wards cleared a game. Aggression trails at 36, with 0% first blood rate.
Among top laners
Platinum top laners with above-median turret plates a game win 75% of games; below it, 29%.
Platinum top laners with above-median objective damage a minute win 72% of games; below it, 27%.
Platinum top laners with above-median gold a minute win 68% of games; below it, 32%.